AI Insights · Timothy · September 2024
Top 5 Racing Games on Unified Platform in Turkey Q3 2024
Explore the performance metrics of the top racing games in Turkey for Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top racing games on a unified platform in Turkey exhibited varied performance trends in terms of downloads, revenue, and weekly active users, as reported by Sensor Tower.
Asphalt Legends Unite from Gameloft saw its revenue peak at around $6.1K in mid-July. However, there was a downward trend towards September, where revenue settled at approximately $1.9K. Downloads fluctuated, reaching a high of 16K in mid-July and a low of about 6.2K in early September. Weekly active users also experienced a decline, starting at 38.4K in early July and dipping to around 24.8K before recovering to 30.3K by the end of the quarter.
Pocket Champs PVP Racing Games by MADBOX showcased a consistent growth in revenue, beginning at $1.4K and climbing to approximately $5.2K by mid-September. Downloads exhibited an upward trajectory, peaking at 9K in the last week of September. The weekly active users started at 11.7K, rising steadily to reach 21.6K by the end of the quarter.
CarX Street from CarX Technologies maintained a relatively stable revenue, peaking at $3.2K in the last week of September. Downloads were highest at 9.8K in early September and saw a slight decline, ending at 6.7K. The game consistently engaged users, with weekly active users peaking at 73K in early September.
CSR 2 - Realistic Drag Racing by Zynga Inc. experienced fluctuations in revenue, peaking at $1.9K at the end of September. Downloads reached their highest at 5.9K in late August. Weekly active users saw a peak of 53.3K in late August, before stabilizing around 43.7K by the end of the quarter.
Need for Speed No Limits from Electronic Arts had a notable revenue peak of $1.7K at the end of September. Downloads were most substantial at 27.5K in mid-August, with a slight decline towards the end of the quarter. The game maintained a robust user base, with weekly active users peaking at 138.9K in mid-August and ending the quarter with around 94K.
For more detailed insights and further analysis, visit Sensor Tower.